![Uv Mapping Blender tips and workflows - follow active quads - lightmap pack - pack islands - YouTube Uv Mapping Blender tips and workflows - follow active quads - lightmap pack - pack islands - YouTube](https://i.ytimg.com/vi/8nvgo266xG4/maxresdefault.jpg)
Uv Mapping Blender tips and workflows - follow active quads - lightmap pack - pack islands - YouTube
Need help with Follow Active Quads UV unwrapping on a curved object. - Materials and Textures - Blender Artists Community
![Erythia on X: "1.5 Texturing for newbs Follow Active quads: - used for cube-based meshes - quickly unwrap in a square/rectangle shape Project from view - meshes that have have mirrored face/simple Erythia on X: "1.5 Texturing for newbs Follow Active quads: - used for cube-based meshes - quickly unwrap in a square/rectangle shape Project from view - meshes that have have mirrored face/simple](https://pbs.twimg.com/media/EDfpqM0W4AAMgRI.jpg)
Erythia on X: "1.5 Texturing for newbs Follow Active quads: - used for cube-based meshes - quickly unwrap in a square/rectangle shape Project from view - meshes that have have mirrored face/simple
![Why is Follow Active Quads not working correctly? I tried all the modes and I have no idea how to UV unwrap this mesh into a straight line. : r/blender Why is Follow Active Quads not working correctly? I tried all the modes and I have no idea how to UV unwrap this mesh into a straight line. : r/blender](https://i.redd.it/why-is-follow-active-quads-not-working-correctly-i-tried-v0-f602fni7fg6a1.png?width=1920&format=png&auto=webp&s=094ced8076f6fa1b3506a6b4232311c8e8e89db6)